Finally our not-quite-physics engine is complete. I'll be honest, there's still a lot of room for improvement, but for now it's acceptable: our CreepyCharacter can't run through objects, but he can push and walk on top of them, also other objects cant' go through other objects and some of them can be stacked on top of each other.
However, we still have some work to do regarding the creation of our bounding boxes and spheres, since XNA's bounding boxes are axis aligned and hence can't be properly rotated.
However, we still have some work to do regarding the creation of our bounding boxes and spheres, since XNA's bounding boxes are axis aligned and hence can't be properly rotated.
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